INTERGAME BALANCE SPACE
      GRAVITRON   SONIC PONG   LIGHTNING DISTRICT   CAVITY RESONATOR   MOODSWINGS   MORE TO COME
  Videos   Photos   Audios   Documents
GRAVITRON
Click to enlarge...Six balance based force feedback interfaces let you fall into the universe. Time shifting waves, planets, asteroids, brown dwarfs, black & red holes are in your playground while the universe changes over time - no one person knows how it will develop.

A circular or oval area, minimum 5m in the diameter, accessible over six different inlets; a floor projection, bordered with a loudspeaker system and six accessible input devices build the game scenario of Gravitron.
Input Devices
Click to enlarge...The input devices are equipped with an accessible surface (control platform), which can be tilted in any direction by the displacement of the body-weight of the user. They serve as an interface to the floor projected net-like space that fills the game area.
Force Feedback
Click to enlarge...Besides functions of input into the game, the devices are created to receive forces based on the virtual application and transmit them "onto" the user: Force feedback is achieved via the integration of pneumatic activators. The devices, reacting upon the waves in the net-projection, are haptic, body scale and completely physical.
Orbit
Click to enlarge...Projected active small objects on the net circle around one another, their mutual attraction is recognizable by gentle swinging into which their orbit relocates the net. By the use of one of the input devices the user is able to affect the gravitational field. Shortly after an actor clambers on one of the input devices, she/he lowers the gravity around her/himself with the exercised pressure of her/his mass, which leads immediately to a disturbance of the orbit of the circling planets and hurls them from their centric position. Each movement, each direction into which the user on the control platform leans, leads to appropriate irritations in the gravitational field and naturally affects the course of the circling body. The objects depart from their original orbit, to follow new paths determined by the players` actions, sounds emerging from within the objects

The strength of the gravitational field is not only acoustically and visually perceptible; the passing planets also attract to the control platforms physically via force-feedback.
[ no sound f/x ] [ no music ] [ no side pics ]


Best @ 1024 x 768 screen resolution.
Web related questions to prop@timesup.org.

Site shipping and handling by
servus.at.
Web site engine's code is Copyright by
PostNuke
and modified by
Brainsalt.org.
PostNuke is Free Software released under the
GNU/GPL licence.

Cached page included in 0.493436 seconds.